The final bosses of The Evil Within and Star Fox 64 take the form of giant brains. The goal is to mash them and return to reality. Don Everhart approves of this: the mind is more than what’s inside the skull.
All tagged Horror
The final bosses of The Evil Within and Star Fox 64 take the form of giant brains. The goal is to mash them and return to reality. Don Everhart approves of this: the mind is more than what’s inside the skull.
Tof Eklund and Roger Whitson consider the similarities of Dredge and Moby Dick. Both reflect the eldritch terrors of capitalism that echo through history from Aotearoa, New Zealand to New Bedford.
The Phantamanta is coming to get you! How Super Mario Sunshine turns ecological disaster into a boss fight.
What’s horrifying in A Plague Tale: Innocence and Requiem are numbers - the overwhelming numbers of rats as they swarm over the screen.
Now, boisterous beasts and creepy crawlies might not be the first things that come to mind when you think of Tetris, but give us a chance to convince you that there’s something frighteningly powerful lurking beneath the layers of abstraction in Tetris Effect: Connected.
If you’ve ever wondered what exactly a creeper is made of, we’re just as lost as you are, but we do have some ideas about why Minecraft’s most memorable character is, ostensibly, the villain.
You a Barnacle Phister, Mister? What’s a player to do with an asshole protagonist?
What’s so magical about parkour in videogames? It’s the fantasy of finally conquering the late capitalist city.
Amnesia: Rebirth asks what it takes to be a good mother - and if it’s worth it.
Metroid’s Mother Brain is more than a brain in a jar. It also poses an existential question about what it means to have a body.
What can the morph ball ability in the Metroid series teach us about game design and exploration? When is a ball a world? When is rolling a lifestyle?
What is a house, when it’s left abandoned? A place to haunt. Kitty Horrorshow’s Anatomy invites players to haunt domestic space.
Nate Schmidt discusses the true terror of Metroid Dread: what if the EMMI were to make Samus obsolete?
Outer Wilds reveals that the horror of space has nothing to do with monsters. It’s about losing your sense of world to the cold void of the stars.
How does Bloober Team’s horror game The Medium both succeed and fail in representing history?
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